Showing posts with label creative writing. Show all posts
Showing posts with label creative writing. Show all posts

Sunday, November 16, 2008

Why I Write by Author Kevin Gerard


by Guest Author Kevin Gerard (comment for a chance to win a copy of one of his books in the Conor and the Crossworlds series)


I write because I want to make a contribution.

I always wanted to write but never found the courage. I took one creative writing course in college and wrote the first twenty pages of Conor’s story. The class loved it. The teacher encouraged me to write more of it.

Fifteen years after leaving that class I met a martial arts instructor who had written a conditioning book for Tae Kwon Do. I asked him how he found the discipline to write an entire book. I took home what he told me and failed miserably, but something about what he said sparked another idea. I decided I would write one double-spaced page every day. For the next five years I wrote every day. It started out as one page; eventually it became five pages a day. I’ve never moved beyond that amount, but I’ve written every single day. Two things happen when you do that; you get into a habit and your writing gets better very quickly.


Margaret Weis caused me to become an author more than anyone else. She wrote a trilogy called the Star of the Guardians. Without exception it is the greatest story I’ve ever read. She’s written a number of fantasy stories with Tracy Hickman, and I enjoyed them, but her solo effort just blew me away. I cry like a baby at movies, but this was the first time I ever cried while reading a fantasy story, or any story for that matter. There was a female character in the trilogy, Maigrey Morianna, who I’m sure influenced the creation of the Lady of the Light, a central character in Conor’s story. I’d love to meet that author some day so I can thank her for writing that phenomenal story.


I write with abandon. When I edit, I’m in a structured mode, but I’m strictly organic while writing. I feel this is especially important when writing a fantasy story – you really need to have total spontaneity or the story will suffer. I mentioned the Lady of the Light before; she has a relative that appears at the end of Book Three. I had no idea the relative even existed until that moment. Sometimes you have to let the story tell itself.

I don’t know whether it’s fortunate or unfortunate, but there is no typical writing day for me. If I had my druthers, I’d do all my writing in the morning. I’m up early always, I love that time of day, and I seem to be very productive then. I am a college professor, though, and I also spend huge amounts of time promoting Conor and the Crossworlds. I write whenever I have a spare thirty minutes. I keep a flash disk in my pocket with the latest ten pages of any story I’m working on, and when I see an opening in my schedule, I stick it in the computer and write!


As far as the future, I think there are five more books in the Conor and the Crossworlds series, but I have to make the first five a success before I sit down and write the others. I also fell into a great idea for another story. At a book talk I did in California I gave away a very cool dragon statue I kept on my desk the entire time I wrote the Conor and the Crossworlds story. I have a funny feeling about that dragon, maybe he will inspire that student to write his own books, and that might make a cool story in itself.


I wrote the Conor and the Crossworlds story for a variety of reasons. First and foremost concerns Purugama the magical cougar. This particular creature has lived in my mind for more than forty years. When I was a young boy I used to lie in bed at night and imagine a great beast exactly like Purugama floating down and landing by my bedroom window. After crawling out of bed and dressing, I would step through the window and climb aboard the mighty cougar. I would instantly be transformed into a powerful warrior, and off we’d fly toward our thrilling adventures. Amazingly, I kept that vision in my mind for decades until I finally wrote the first novel.


I never intended for Conor’s story to go beyond one book. A tragic event caused me to continue the story and create the characters for Book Two. The Lord of the Champions, Maya, was a real cat. He belonged to a close friend of my wife’s. An extraordinary cat, Maya befriended me when I married my wife and moved to San Diego. He was extremely proud, he had a right to be; he was a magnificent creature and an amazing individual. One day his mistress called our home with terrible news, Maya had been attacked by a rampaging pack of pit bulls. They ripped him to pieces in his own front yard. I cried openly on the telephone, and then I told our friend that I was going to make him immortal. I knew right then he would become the Lord of the Champions. It fit perfectly anyway, an alley cat in charge of the great wild cats the creators had chosen to be protectors of the Crossworlds.


This is how Therion, Eha, Ajur and Surmitang sprang into existence. If there was to be a force of Champions, they would have to be like no other group of saviors anywhere. Oversized with the gifts of speech and magic, all of the Champions have distinct personalities. From the second book forward their personalities continue to grow and become more interesting. For the longest time I cherished Surmitang over all the others. He is so proud, so in love with himself, and so sure of his abilities, and yet he is such a fragile child. As time went on and the story reached four and then five books, I began to admire Eha more and more. He is such a happy fellow. He loves being a Champion, he loves the Lady of the Light, he loves Conor, and he loves to laugh. One of the great moments in the story occurs during the initial stages of the battle for the Crossworlds in Book Four. Maya directs Eha to lead the horde of slayers and keepers out onto the plains. Using his magnificent speed, Eha keeps ahead of five hundred thousand angry enemies, laughing hilariously the entire time. Even though I favor one or another of the cats from time to time, all of the Champions have intriguing characteristics; they are quite a magnetic group.

The amazing aspect of this series, from an author’s viewpoint, is the trust I gave to the story and to the characters. When I began writing the third and fourth books, I honestly had no idea what would happen, where the story would go, and what would be the final outcome of each novel. I didn’t know until the second she appeared that the Lady of the Light had a twin sister, the Lady of the Shadows. I didn’t know that one of the destroyers would rise from the rubble of his castle to torment Conor again, nor did I understand the importance of the sacrifice at the end of Book Four. Some of the best passages from the Conor and the Crossworlds series occurred when I allowed myself to “go where the characters wanted to go.” I followed and found amazing plot twists around every corner.


Everyone loves the Conor and the Crossworlds story, but I wrote these books for teens because I wanted to give them something I believe they are sorely lacking. I won’t explain exactly what that is, you’ll have to read the books to get the full impact, but I will say that the world is becoming increasingly complicated. Teens have so much thrown at them in just a few short years. I think the important ideas are being pushed into the background, and young folks are dying for direction. I also wanted to give teens a good hero and heroine. Conor and Janine are somewhat complex, but they are also what I think teens would want to emulate.


The last thing I’ll say is that I wanted to write a fun story. I watched a biography about George Lucas once. He created the Star Wars series, and the commentator said, “George Lucas made it fun to go to the movies again.” I hope someday people say, “Kevin Gerard made it fun to read again.”


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More about Kevin Gerard and His Conor and the Crossworlds Books


Visit Kevin's website http://www.conorandthecrossworlds.com where you can download a free Conor and the Crossworlds ebook and keep tabs on the upcoming release of Surviving an Altered World which is due out in December. In it Conor and Janine watch in horror as a powerful warrior sent by the Circle of Evil destroys their world and imprisons everyone they know, including the Crossworlds Champions and the creators. The Lady of the Light appears, explaining that she and her kind deposited the five keys of the creators on different worlds just before the chaos began. If Conor and Janine can recover the keys, the Crossworlds will be restored. You can join in the hunt for the keys by clicking on the contest video on his website to learn the exciting details regarding The Hunt for the Five Keys of the Creators. The contest begins in January.

On November 3, whet your appetite with an inside look at Kevin Gerard's life as a writer at Teens Read Too http://www.teensreadtoo.com/BookReviews.html with a bonus of an excerpt from his book.

And don't miss Great New Books Reviewed http://newgreatbooks.blogspot.com as they host Kevin on November 5 and read more about what Kevin has to say about being a science fiction/fantasy writer.

For more information about Kevin Gerard and his virtual tour, check the schedule at http://virtualblogtour.blogspot.com/2008/10/virtual-book-tour-conor-and-crossworlds.html

Sunday, October 26, 2008

Beyond the Fifth Gate - Review


Those of you who own my creative writing book Pumping Your Muse may remember the flip side exercise that generated a new female character. That character grew to become the protagonist in my novel Beyond the Fifth Gate. Look what the latest review says about her:

Beyond the Fifth Gate has a strong female main character who reminded me of Xena without the long hair or possibly Seven-of-Nine without the spandex. Elita starts off a little weak in her fighting skills (but realistically, how hard would it be to practice when you live in a hive and are guarded day and night by big bugs?) but her first mystical gate provides two teachers who not only give her a crash course, but join her on her quest to freedom. There are plenty of plot twists along the way and the ending is a real shocker which truly caught me off guard just when I thought I had it all figured out.


You can read the entire review at Queen of Convolution.

Review written by:
Caprice Hokstad
Author of the fantasy novel, The Duke's Handmaid, and its sequel, Nor Iron Bars a Cage.

Tuesday, October 21, 2008

Five Senses in Your Writing - Part 2


The Five Senses

Incorporating all the senses provides familiarity and understanding for the reader. It helps the connect. This sensory information can be used to:

· Transition between the present and important back story

Example: The fresh scent of rain combined with a moist earthy aroma. I stared out at the wilted fields. A curtain of humidity wrapped around me. The rain had come too late.

In this case the sense of smell opens the door to the scene and allows a transition that could take the reader back to the struggle to keep the crops alive and the introduction to the lives of those who depended on those crops. On the other hand, these particular details could also propel the story forward. What will the character do now?

· Tie the beginning of the story to the end

Since you’ll want to weave this sensory information throughout your story, it is an effective way to tie the beginning of the story to the end.

Example: I couldn’t bear the sorrowful faces filling grandmother’s house. I stepped outside for a breath of fresh air and headed to the garden where we had talked so many years before. The light floral scent of lilacs drifted lazily on the summer breeze. I breathed deep and closed my eyes. Grandma stood with me just as she promised. I could feel her.

In this case, we could follow the character through life as an adolescent to adulthood and tie it back to the beginning when they had a life-changing conversation in that same garden. Who knows, maybe even another niece or nephew could walk out to join the character—the thing is that the scent is the trigger to tie the past to the present.

· Evoke emotional responses to create suspense, happiness, fear and more.

Humans are emotional creatures by our very nature. The world around us offers stimuli and we react to it.

Example: The lights blinked and darkness swallowed the room. A surreal coldness fell upon her like a shroud. A slight scent of garlic reminded her of something. A faint memory that tickled her mind like wind brushing leaves of a tree on a summer’s day. She rubbed her arms and stepped blindly forward, her foot tapping in front of her like a blind man’s cane.

This short example can evoke an uneasiness when the lights go out. The coldness kicks up the tension. A hint of garlic would add a bit of curiosity—how does it fit in—what is it? She seems to know, but for some reason has blocked it out. Now she moves forward and we are in her skin. How do you feel?

Nerve Network

Our bodies are designed with a network of nerves. This network sends information to our brains with no effort on our part. As a writer, you create that network from the story to the reader. If panic makes the hairs on the back of your protagonist's neck prickle, the reader should feel it. If they experience a touch of numbness in their index finger, it needs to be part of the information collected by the reader's brain—but the information must serve a purpose. If the reader knows of the numbness, they’ll know later on that the character can withstand an abnormal amount of pain using that finger. Sensory information needs to matter to the plot. The trick is to find the balance.

As writers, we need enough sensatory detail to make our fictional world real, but not so much that it bogs down the action. Think of it more like a trail of breadcrumbs; leading your reader down the path you want them to take. At times, it may even be a misleading trail. Such techniques can be used to create an unforeseen twist in the plot or action.


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If you enjoyed the information in this article, check out Pumping Your Muse. The prompts and insightful information included in this creative writing book challenge the imagination to take new direction and if followed to the conclusion of the book, provide a detailed outline along with completed scenes and developed characters for one novel, as well as a solid start for a second novel.


Monday, July 28, 2008

How to Devlop Your Plot


Creative Writing demands a level of organization dictated by the complexity of your plot line. I have heard that there are only seven different plot lines, with thirty-six variations. Yours could be unique but it will still need to follow the fundamental rules if you are going to keep your readers for the whole journey.

How To Devlop Your Plot

You must have all the information about: Who, Why, Where, When and How, before you start.

Who. Know your characters. Decide what personality traits they bring to the story. Know their history. Know what motivates them, their favorite foods their deepest secret, their first kiss, their worst nightmare.

Why are they in the situation of the story you are writing? History and back story are vital. Even if you don't use any of your ideas in the story, you must know why events are unfolding and the reasons must be convincing. Fantasy plots might not be in the realm of believability, but if they don't convince the reader, you're wasting your time. So, the 'why' everything happens is vital.

Where is your story set. Close your eyes, if you can't see where the scene is happening, do more research. Find a photo, film or dream until the dust is gritty and the wind chills your blood. IF you can't imagine where your story is taking place . . . don't expect your readers to follow you.

When, is pretty much covered by where. Set the time line . . . then don't add modern slang to a period piece or localized knowledge to a fantasy world. Keep your artifacts accurate as far as possible. Don't have knight's nuking their prey or off world wizard's chewing gum.

bulletHow, is the most important ingredient in your plot. Take notes and keep track of all the hows as your create your world. Show how your characters react to every situation.
bulletYour hero must resolve the dilemma (conflict) they face.
They must grow, through conflict, adversity or discovery and gathered knowledge.
bulletYour plot must include the how the protagonist and the antagonist resolve their tales.
bulletPlot how does the adventure leads into the climax
Decide if and how the climax will resolve all the problems presented.
bulletMake certain all the loose ends of the plot and sub plots are resolved.

Before you complete your plot, make sure your plot resolves all of these points. Then you are ready to write, and your characters have a field in which to come to life.

Friday, July 18, 2008

Inspiration to Overcome Writer's Block - Part 1

People often ask me how I overcome writer's block. Working on several projects at one time helps, but when I'm looking for inspiration one of the best places to find it is to step away from the computer and go outdoors. In fact, that's where I found the idea for my creative writing book, Pumping Your Muse. (By the way, don't rush out at by it just yet. The revised edition should be out by the end of July).

Here's just a peek at the introduction from my book. It would never have come about if I didn't step outside to see that beautiful sunrise that inspired the one sentence rule. From that one idea, my imagination gave birth to Pumping Your Muse and the two novels that the exercise drew out. So if you're looking for a way to overcome writer's block, try stepping outdoors and practicing the one sentence rule.

Introduction

Write what you know. You'll find this recommendation echoed throughout literature on writing, but when it comes to fiction I wondered how 'what I know' pertains when creating a world that doesn't exist. Where do you find the inventive genius to build a world atom by atom and breathe life into it in such a way that the reader finds it entertaining and yet believable? How do writers use what they 'know' during this creative process?

Some writers naturally introduce minute particulars, offering tangible glimpses of the world in which their fictional characters live and breathe. The goal of Pumping Your Muse is to stretch your creativity beyond your norm by taking a daub of what you know and pushing your muse to carry it to new limits in a concise but descriptive manner. Challenging exercises reach deep into the recesses of your imagination forcing ideas in resourceful new directions of development. We'll take these creative bits and pieces gradually connecting them in sequence while painting verbal details with subtle brush strokes crafting a picture that engages the reader's senses.

I designed these exercises for myself because this process did not come quite so naturally. My character driven plots offered plenty of interaction between characters, but 'showed' little of the character's interaction with the world in which they lived. I'd walk them down the road to get from point A to point B while offering a detail or two, such as the position of the sun to provide a time of day or dust stirring around their feet. Yes, these details feed the reader information, but they paint an incomplete picture and generate questions. Are there clouds in the sky? What season of year is it? Is there a breeze or does the protagonist work up a sweat on a tranquil day? And dust ... why is there dust? Is the road paved? Narrow? Wide? Is drought a factor? Does the scene take place in the city or a rural area? The sad thing is I didn't know the answers to these questions. I only had a plot and a main character in mind. Creating the world to make the scene work with the plot, after the fact, produces work and increases the chance for 'bloopers' by fabricating a lack of continuity and believability.

I searched for a way to bring together world building and character development in a natural, organic manner. Much like God created Adam from the dust of the earth, I wanted characters forged within the world in which they existed instead of crafting a world to fit my characters. I desired to 'know' how to build a believable world no matter how unusual and searched for a way to give my muse a creative shove. The exercises introduced in this book started one day when I pushed away from the computer and went for a walk. Dawn brightened the sky. I marveled at the colors graduating from the horizon and considered how I would describe the scene in one sentence.

Why one sentence? Practice writing short condensed clips and it prepares you for the future. It trains you to see details once overlooked and to write what you want to say without excess verbiage. Much like adding colors to a painter's pallet, this mental gathering of descriptions builds a foundation of experience from which to draw. It becomes routine and part of what you know.