Showing posts with label fantasy writers. Show all posts
Showing posts with label fantasy writers. Show all posts

Tuesday, October 21, 2008

Five Senses in Your Writing - Part 1


By Donna Sundblad

In my book Pumping Your Muse, I challenge writers with exercises that reach deep into the imagination’s recesses where creative exercises carry the muse on a journey designed to force ideas in resourceful new directions of development. The goal is to pull together bits and pieces or reality and learn to blend them within the fiction-creating process. Adding subtle sensory details works like sensual brush strokes that craft multi-levels of dimension by engaging the reader’s senses.

In real life, details flood our senses on a subconscious level. A hint of smoke presented within the context of your story may warn the character of an electrical fire, or allow them to reminisce about a romantic interlude basking in the firelight, or could even remind them of the invigorating smell of burning of leaves on a crisp fall day.

Good writers furnish this minutia with three-dimensional realism. The trick is to learn to include this information without overpowering the story with overly descriptive passages which bog the story’s pace and sometimes lose the reader. Your goal as a writer is to make the world you portray a real experience. As your reader walks through the pages of your story, engaging the senses allows them to experience the veracity of the world you create.

Moving the Story Along

Sensory information plays an important part in moving your story along. A sound, a scent—such detail provides subtle clues for the reader to follow. Engaging the senses makes a fictional world more real by adding dimension and realism. Stop and take note of your current setting. What do you see, hear, smell, taste and feel? Our brains take in this information subconsciously most times and that’s how you need to present it in your writing. A natural but delicate flow of information.

Pay attention to sounds around you, but not just that—ask yourself what they make you think or feel. Reactions are based on input—sensory input. One goal as a writer is to engage readers so they feel the character’s reaction as if they live in the character’s skin. In my most recent novel, Beyond the Fifth Gate, when my protagonist, Elita, crosses through the portal into a new world to find herself on a narrow ledge overlooking lagoon, a waterfall crashes over head. Crashes is not a gentle sound and raises the tension (no way up). She hears large earth movers...but I don't say she hears...instead large large armored earthmovers rumble as they pile dirt like golden mounds of grain. It's a long way down, and the enemy awaits her there. Subtle details let the reader determine whether or not the character is making the wisest choice.

Here's another example: If your character hides in the woods and hears the crackling of twigs, the reader should feel fear or at least apprehension. A musky scent draws the character’s attention to a wild pig rooting in the moist earth. The character lets out a breath, and the reader relaxes—until gruff snorts and bristling hair on the back of the animal’s neck, and a flash of tusks sends the character rushing blindly through dense foliage. Readers see through the characters eyes when writers provide the right sensory information. It not only makes the story come alive, but it eliminates the need to tell the reader what’s going on or how a character is feeling. Instead, sensory input pulls them into the story to experience it first hand.

In real life, our thoughts wander, but even as they seem to meander from topic to topic, they do follow logic. Writers can create natural segues with the use of sensory details. If your character hears someone laugh and it reminds them of someone they once knew, it provides a natural transition to include backstory without dumping the information in an awkward or obtrusive way. In the same way, if your character smells a hint of electrical smoke it makes sense that they will look for the source. If they come to the laundry room door and it feels hot, many readers will know the character should not open the door—if they do, the reader will brace for the explosion of flame.

In my part two, we'll take a closer look at the five senses in writing.

Tuesday, August 26, 2008

Fantasy Writing - The Setting


The Fantasy world can be on any world, in any climate, but invariably the classic form of an agrarian landscape, free of manufactured pollution comes to mind. Popular demands tend to prefer the simple lifestyle of pre-industrial society. Understandably, we seek to escape back to the good old days, so writers make use of the Arcadian idyll where life has the ability to be perfect.

Fantasy writers create worlds using their own style and voice. The process follows a path of logic. Even within similar fantasy settings, distinct points of diversity set scenarios apart. Carefully chosen words change the flavor of the backdrop. This backdrop establishes components that make up everything from authority structures, belief systems and even the geography of the landscape. These details lay the groundwork for a Pre-modern society and culture. Environment, learned behaviors, social organizations and beliefs all influence this culture. Adding culture gives the characters a structure within which to make choices, take sides and interact.

Religion

In a pre-modern fantasy world, religion is often tied in with government structure. In such a culture, laws reflect the religion's belief in right and wrong. For example, if the religion believes it is wrong to speak of those who have died, it would not be uncommon to find a law in the fantasy world that enacts punishment if one of its citizens speaks of the dead.

Religion can be based on superstition or reality. The fun of writing fantasy is that the writer can create a bizarre belief system as long as it makes sense within the plot and fantasy characters' lives.

Magic

Every fantasy contains some element of magic. It's part of what makes the world work. It doesn't have to be called magic, but the element must exist. Unlike Science Fiction, the magic in fantasy is not based on science but on a form of mystical magic that still must make sense to the reader. A base line of how and why it works must be drawn.

In my novel Windwalker, an ancient necklace holds healing properties. The history of the magical properties is passed from generation to generation through the oral telling of history. However, the magic of the necklace only works for characters from a specific bloodline. It's not called a magic necklace, but readers not only understand its powers, but also know when it will work and when it won't.

Language

Language reflects origins. Fantasy writers develop different regions and languages for only one reason--to bring the two cultures together in some fashion within the plot.

Does your fantasy world have one language or more? Learning to communicate is a vehicle for character growth. Fantasy characters that survive a hostile environment only to find one other survivor that can't speak their language adds elements of conflict while forcing the two characters to work together.

Government

Who is in power? How did they get to this place of prominence? When developing a pre-modern fantasy world, government plays an important role. Without structure, every character is free to do what is right from their point of view. However, if the government treats its citizens unfairly, it opens the door to a power struggle on some level. How the quest for justice develops and what it involves will depend on the government's structure. Here are a few ideas to get you started:

bullet Are indigenous people ruled by outsiders or enemies?
bullet Do settlements or colonies populate the fantasy world?
bullet How is the country, state or area divided?
bullet Is the government a democracy with rights exercised by the people?
bullet Are representatives elected?
bullet Is the government a monarchy?
bullet Does a patriarch or matriarch sit on the throne?
bullet Is there only one kingdom or several friendly or rival kingdoms?

Get Started Writing Fantasy

These basic elements will get you started. Plan to set aside time to write each day to develop the habit of writing. Have fun, take a class and hone your skill.Take a moment and pop over to epress-online blog and you can get a preview of my novel Windwalker.

My second young adult fantasy, Beyond the Fifth Gate, is due out in September. I'll keep you all posted.